Abilities
This is a list of all abilities in Rogue-Online.
- Stealth, Lowers chance of being discovered by enemy characters.
- Spy, Allows the character to get detailed information about other characters.
- Steal, Allows the character to steal gold from other characters.
- Mug, Both steal and attack at the same time.
- Poison Darts, Inflicts a poison into the enemy when attacking with darts, dealing damage over time.
- Poison Knowledge, Double the damage of your poisons and halves enemies poison.
- Aim, Increase hit chance and damage for ranged attacks.
- Vital Shot, Increases chance (+3%) and damage (+25%) on critical hits for ranged attacks.
- Deadly Shot, Increases chance (+5%) and damage (+75%) on critical hits for ranged attacks.
- Vital Strike, Increases chance (+3%) and damage (+25%) on critical hits for melee attacks.
- Deadly Strike, Increases chance (+5%) and damage (+75%) on critical hits for melee attacks.
- Health, Increases MaxHP (+25%), life regeneration (+1/minute) and amount health you gain by resting (+50%).
- First Strike, Allows the character to strike first when attacked.
- Infuse Holy, Enhances the characters weapon with holy damage.
- Infuse Unholy, Enhances the characters weapon with unholy damage.
- Infuse Fire, Enhances the characters weapon with fire damage.
- Infuse Water, Enhances the characters weapon with water damage.
- Infuse Earth, Enhances the characters weapon with earth damage.
- Infuse Wind, Enhances the characters weapon with wind damage.
- Heal, Allows the character to heal other characters.
- Resurrect, Allows the character to revive dead and unconscious characters.
- Fear, Gives a 5% chance that an enemy will be paralyzed with fear every time it acts.
- Taunt, Taunts a given enemy making more aggressive towards you and gives the enemy a chance to attack.
- Rage, Attacks with rage dealing more damage (+100%) but also takes more damage (+100%).
- Unarmed Combat, Allows the monk to fight with increased proficiency when fighting unarmed. (Increases Battle Values)
- Kung Fu, Allows the Kung-Fu monk to fight with increased proficiency when fighting unarmed. (Increases Battle Values)
- Mana, Increases MaxMP (+75%), mana regeneration (+2/minute) and amount mana you gain by resting (+100%).
- Luck, Increases luck (+10).
- Gamblers Luck, Increases luck (+15).
- Elemental Magic, Allows the character to cast Elemental Magic spells
- Spiritual Magic, Allows the character to cast Spiritual Magic spells
- Tough, Adds a small boost to all resistances.
- Elemental Defense, Adds a small boost to all elemental resistances.
- Elemental Offense, Adds a small elemental attack bonus in all attacks.
- Pure, Added resistance to holy damage but lowered resistance against unholy damage.
- Holy, Fearless and resistant to holy damage but weak against unholy damage.
- Tainted, added resistance to unholy damage but lowered resistance against holy damage.
- Undead, Immune to poison and resistant to unholy damage but weak against holy damage.
- Rotten Flesh, Inflicts a weak poison when attacked in melee battle.
- Regeneration, Greatly increases the characters regeneration rate (+3/minute).
- Bless, Target ally deals maximum damage +1 during their next attack.
- Mass Bless, Your team deals maximum damage during their next attack.
- Curse, Target enemy deals minimum damage -1 during their next attack.
- Mass Curse, Target enemy-team deals minimum damage during their next attack.
- Boss, This monster is a boss and has increased health (+300%), increased mana (+200%) and increase actions (+100%).
- Swim, Allows the character to move across lakes and oceans very easily.
- Fly, Allows the character to move across lakes and oceans more easily.
- Free Movement, Allows the character to move quicker than others, spending less AP on travelling.
- Eviction, Breaks the control of anothers mind and returns them to consciousness. Also cures ghoul and undead status caused by the raise and animate dead abilities.
- Dominate, Mentally forces another character to aggressively fight for the caster for a small amount of time.
- Animate Dead, Raises an dead/unconscious character and forces it to fight aggressively for the caster for a small amount time.
- Raise Dead, Raises a ghoul from any dead or unconscious character that will fight aggressively for the caster until the death of the caster.
- Human Feet, Allows the character to walk across plains more easily.
- Elven Feet, Allows the character to walk across forests more easily.
- Dwarven Feet, Allows the character to walk across mountains more easily.
- Lizard Feet, Allows the character to walk across swamps more easily.
- Equip Dagger, Allows the character to wield daggers.
- Equip Sword, Allows the character to wield swords.
- Equip Axe, Allows the character to wield axes.
- Equip Polearm, Allows the character to wield polearms.
- Equip Hammer, Allows the character to wield hammers and maces.
- Equip Whip, Allows the character to wield whips.
- Equip Staff, Allows the character to wield staves.
- Equip Darts, Allows the character to wield darts.
- Equip Bow, Allows the character to wield bows.
- Equip Crossbow, Allows the character to wield crossbows.
- Equip Spells, Allows the character to wield spells.
- Equip Light Armor, Allows the character to equip light armor.
- Equip Medium Armor, Allows the character to equip medium armor.
- Equip Heavy Armor, Allows the character to equip heavy armor.
- Tame Animal, Allows the character to tame animals.
- Tame Dragon, Allows the character to tame dragons.
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