Last updated: 2008 October 11th, 18:49 CEST
Quick Changelog
0 - Note to new users
1 - Starting up
1.1 - Creating an account
1.2 - Creating a character
1.2.1 - Character name and gender
1.2.2 - Character faction
1.2.3 - Character jobs
1.3 - Ready!
2 - Navigation
2.1 - The menu bar
2.1.1 - Factions
2.1.2 - Jobs
2.1.3 - Logout
2.2 - The YOU box
2.2.1 - Health points
2.2.2 - Mana points
2.2.3 - Action points
2.2.4 - Experience
2.2.5 - Gold
2.2.6 - Wood, Stone and Ore
2.3 - Characters
2.3.1 - Wandering Monsters
2.3.2 - Wandering Players
2.3.3 - Teams
2.4 - Jobs
2.4.1 - Job Tree
2.4.2 - Job promotions
2.4.3 - Job mastering
2.5 - How to read the tables
2.5.1 - Attributes
2.5.2 - Weapon Skills
2.5.3 - Battle Values
3 - Job specifications
3.1 - Rogues
3.1.1 - Thief
3.1.2 - Burglar
3.1.3 - Robber
3.1.4 - Master Thief
3.1.5 - Archer
3.1.6 - Marksman
3.1.7 - Sniper
3.1.8 - Ninja
3.1.9 - Master Ninja
3.1.10 - Tracker
3.1.11 - Hunter
3.1.12 - Ranger
3.1.13 - Assassin
3.1.14 - Royal Assassin
3.2 - Fighters
3.2.1 - Knight
3.2.2 - White Knight
3.2.3 - Paladin
3.2.4 - Angel Knight
3.2.5 - Black Knight
3.2.6 - Terror Knight
3.2.7 - Warrior
3.2.8 - Viking
3.2.9 - Berserker
3.2.10 - Samurai
3.2.11 - Sword Master
3.2.12 - Monk
3.2.13 - Kung-Fu Monk
3.2.14 - Beast Tamer
3.2.15 - Dragon Tamer
3.2.16 - Dragon Master
3.2.17 - Dragon Slayer
3.3 - Magicians
3.4 - Utility jobs
3.4.1 - Gambler
4 - Game play
4.1 - Actions
4.1.1 - Interaction: Attack
4.1.2 - Interaction: Loot
4.1.3 - Interaction: Speak
4.1.4 - Interaction: Give Gold
4.1.5 - Interaction: Get Info
4.1.6 - Solitaire: Work
4.1.7 - Solitaire: Rest
4.1.8 - Solitaire: Be Good/Evil
4.1.9 - Solitaire: Gather Resources
4.1.10 - Special Abilities
4.2 - The map
4.2.1 - Territory
4.3 - Towns
4.3.1 - Tavern
4.3.2 - Blacksmith
4.3.3 - Bank
4.3.4 - Town Hall
Before reading this guide there is something you should be aware of. While the game has undergone drastic changes this guide has not been updated to keep up. This guide may be heavily outdated from time to time and while it may describe much of the mechanics behind the game, do not take it too literally. If you have any questions about the game, feel free to use the in-game Feedback feature, or email me (Nilli) at spanilli@gmail.com
Welcome to Rogue Online! This is a game developed and copyrighted by Jonas Lihnell, situated in Sweden. The guide you are currently reading is written by Nilli Jogback, and it is not aimed for the finished game, but simply a guide to help Beta testers figure out what they can do at the moment. The most important thing to be aware of when playing Rogue Online at this point is that most of the features and values are unbalanced, and things will appear strange. When completely new features appear it will be very tempting to abuse their bugs, but if the result is too good for one player be aware that your character may be erased at any time for no apparent reason. When the game seems too unbalanced, it is possible there will be a complete database reset. Please hold no grudges because of this, but create a new character and start over. Your playing is much appreciated in this early stage, in order to find and solve bugs before they become dangerous.
To join the game you will need to create your own account. In order to do this, go to the front page and click the link in the middle of the page saying Create an Account. All you have to do there is pick a username for yourself, and then type the same password twice. The username will never be seen by other players, since they will only get to see the name you choose for your character. Please read the Terms of Service - they are short - and agree to them before creating your account.
Next you will be asked to create a character for yourself. You can only have one character at a time. There are currently four settings when creating a character. Name, gender, faction, and job.
The name you pick will be of your character and does not have to be the same as your username. The gender does not affect game play, it is merely cosmetic. If you forget to write a name for yourself, you will get a randomly generated name. The name can contain spaces and the other players would most likely appreciate well written names such as "Philip" or "Steve the Barber", but not "cutegirlz0rz54" - with such a small amount of game characters it is highly unlikely that your dream name has been taken already anyway.
There are four factions. Humans, dwarves, wood elves and high elves. What faction you choose affects what stats you will excell in as you gain experience. Humans are average, and gain a little of everything. Dwarves gain primarily strength and constitution. Strenght affects how hard they hit. Constitution affects how much HP (health) they can have. Dwarves do well in the Fighter jobs. Wood elves gain primarily agility and dexterity. Dexterity helps them successfully hit enemies. Agility makes them good at dodging, as well as lets them gain more AP than other factions. Wood elves do well in the Rogue jobs. High elves are spiritual and gain primarily intelligence and mentality. Intelligence affects the strength of spells. Mentality affects MP (mana) the way Constitution affects HP. High elves do well in the Magician jobs.
There are more than 45 jobs available throughout the game, though they are all divided into four groups. There are Fighters, Rogues, Magicians and a fourth group for jobs that don't fit into these three groups (currently only one job). Little explanation is needed for these groups as their names are self explanatory, but I'll give you the very basics. Fighters generally rely on the attributes Strength (STR) and Constitution (CON) just like dwarves, and they can handle most weapons. Rogues generally rely on the attributes Dexterity (DEX) and Agility (AGI) just like wood elves, though they are limited in their weapon skills to use daggers, swords, and various ranged weapons. Magicians generally rely on the attributes Intelligence (INT) and Mentality (MEN) just like high elves, and most of the magician jobs can only use daggers, staffs and spells.
You are now ready to start playing. Once again, welcome to the game of Rogue Online! Beat the other players and watch your experience grow. More features (and information) are constantly being added.
The menu bar gives you access to most everything. Notice how there are more buttons when you are logged in than when you log out. The Start button takes you to the welcoming screen, with a short description of the game and the latest news. The News button currently takes you to a page with all news entries ever written. The Game button takes you to the actual game, and should you ever need to refresh the page this is where you click. The Player button lets you change your account preferences (I strongly suggest you enter a valid e-mail, so that the game developer can reply to your feedback and/or contact you about other important matters). The Character button gives you information about your character's stats, such as current attribute values and special abilities gained. The Faction, Jobs and Abilities gives you access to detailed game data. The Manual is where this thing will eventually go (as soon as it has been reworked into a new format), while Nilli's Guide takes you to this page. The Feedback button is extremely important when you find bugs and/or have suggestions. Simple spelling fixes are also welcome, as well as random hellos to the developer.
The Faction page gives you information about what the different factions have to offer. The first row called Faction Bonus is identical for each faction, so never mind that row at the moment. The second row though, called Level Bonus, is unique for each faction. The way it works is that for each level you gain, your attributes are increased with the numbers shown in these tables. Actually they are given as soon as possible, so the ones with a bonus of 2 will give you 1 point every 50 experience you gain.
The Job page shows you tables very similar to the Faction page. First there is a short description of the job in text (which is very temporary) and also short descriptions of special abilites (not all are implemented yet). Below that are four tables. The first two provide the requirements for the job. The second two are a blue table with the Attributes and a yellow table with the Weapon Skills. Each of these tables have the three rows called Job Bonus, Level Bonus and Master Bonus. Job and Master are static improvements and will not change, while the Level Bonus is special - it tells you how much your attributes increase with every level. If your Level bonus in STR is 6 and you have 300 experience in that job, you have a permanent improvement of 18 STR (6 times 300/100). The Level and Master bonus of a job is still effective even when you change your active job. The Job bonus is only in effect as long as you have the specific job - if the table says your Job bonus in AGI is 15 then you get 15 as long as you have the job, and if you change your job those 15 are no longer yours.
In the top right corner there is a Logout button together with a drop down list. In this list you can pick an AI profile for your character to use while you are gone. The default option is Idle which will not do anything at all without orders from you. The Survivalist will only perform life saving actions, such as resting or buying potions. The Worker will spend most of the time working to gain gold and experience, and when it has enough gold it will upgrade your equipment as much as possible. The Adventurer is the most balanced AI and it will do a little bit of everything. The Warrior is very aggressive and will spend as much time as possible attacking other characters - so much that it may actually die on its own. General rules about these AI profiles are: they will only Work, Attack, Rest, buy Potions and/or upgrade Equipment - not move around.
Below the map is where all important information about your character is displayed, such as your level, health and amount of resources gathered. Use your mouse to hover above images and text for helpful information. On top of the box you will see your character's name, its current level, and an [I] if the character is in the Tavern (I for Inn).
The red bar shows your health points, HP. When you go below 1 HP you will be marked unconscious and you will be unable to perform most actions. If you are knocked unconscious you will not have to wait more than 20 minutes before you are back alive. Your character generates a certain amount of HP every minute.
The blue bar shows your magic points, MP. Most magicians rely on MP for their special abilities, as well as battle, so if you are a magician of any kind this is very important information. No rogues currently use this bar, and few fighters. Your character generates a certain amount of MP every minute.
The yellow bar shows your action points, AP. Most actions require some amount of AP. Every minute your character will generate 1 AP. Action points can also be considered to be time units, as they let you decide how your character spends its time.
The green bar shows your experience for the current level. When it reaches 100 you will increase 1 level, gain stats and the bar will start over at 0 again. If you have, for example, only 4 experience left to gain a level and want to change your job, I suggest you wait those 4 extra experience points, or the 96 you have spent on that job were completely wasted. What level you are affects many things in the game. You gain experience in battle depending on both your level and the level of your target. If you try to attack a player with much lower level than yours, you will either lose ALI or simply be told to leave the little ones alone (one way or another). What equipment you can buy depends on your level. What jobs you can change to depends on your level.
The pile of coins symbolises your amount of gold. You may gain some gold by knocking your enemies unconscious, as well as they may steal gold from you if they knock you unconscious. Some rogue jobs have special abilities that will allow them to steal gold from other players, while decreasing their ALI. Your character will generate an amount of gold each minute, unless you're in a Tavern. To more quickly increase your gold, try the action Work.
There are several different resources for you to gather out in the world. To figure out where to find these resources, stick to logic. Wood can be found in forests, stone can be found on mountains or hills, and ore is hidden deep inside mountains. Resources are currently used for donations to towns, to help the town grow. Every 5 level you gain will let you carry one more of each of these resources.
There is a drop down list with all the other characters. They are divided into three different groups: Wandering Monsters, Wandering Players, and one group for each Team currently on the same tile as your character. All characters but the ones in the Wandering Monsters group are created by other players. Besides the names of the characters you can also see their current jobs and their levels.
As I said above, there are randomly generated characters in your drop down list. They are there to simulate that you are in a room and they happen to be in the same room as you and all the other characters. If you attack them, they will retaliate as any other character. They will also regenerate HP, MP and gold like any other character. If your character dies while attacking a wandering monster, the monster will also steal 10-50% of your character's gold and gain experience (note that you can steal that gold back if your character kills the monster). The names of the monsters are randomly generated. Monsters will be generated with random armor, and their weapon will always be the one most appropriate to their job.
These are simply players without a team. If they are of a low level, greet them welcome and be friendly.
If you find other players you enjoy playing with, you can form a team together. Any player can create a new team. There is no minimum limit as to how many you have to be to form a team, so you can form your very own team and be all alone if you want to. The benefits of being in the same team are many. First of all you can see the current health of your team members, so if one of them is under attack you can go to their rescue (or maybe tell them to go have a look at the game, if you have means of contacting them outside the game). Since you can see where your team members are located, it won't be too hard to go to their rescue. You can also see if your team members are active right now, since you can see their current AP (low AP usually means they recently spent it all). Team members can attack each other, but are adviced not to. They can speak to the entire team by selecting the team in the drop down list. Below the "YOU" box you will be able to see stats of the other members of your team, namely their name, level, HP, MP, AP, gold and current map position.
The drop down list marks by default your current job. The other items in the list tell you what jobs are currently available should you want to change. You can also see how much experience you have in each job, and if you have mastered any. A mastered job is marked with [M].
In order to see what jobs will be available later on, you should have a look at the Job Tree (right click to open the picture in a new window or tab). The three jobs to the left are Fighter, Rogue and Magician, and they're called a first level job. There are four levels of jobs, the ones to the right being the most difficult to reach.
The second level job requires you to have at least 500 experience in the corresponding first level job. Third level jobs require you to have at least 1,000 experience in the corresponding second level job. Fourth level jobs require you to have at least 1,500 experience in the corresponding third level job.
A mastered job lets you keep most job abilities (not all abilities are masterable) and a special master bonus to attributes, even if you would change your job. In order to master a job you will need to have twice as much experience than what is needed to take the next step. For example, a first level job will let you progress with 500 experience, but it needs 1,000 experience to be mastered. The fourth level requires 4,000 experience before it is mastered.
Clicking the icons in most tables will provide you with some information, though I am not sure of the current quality of the information.
There are 12 attributes. Health points (HP), Mana points (MP), Action points (AP), Strength (STR), Constitution (CON), Dexterity (DEX), Agility (AGI), Intelligence (INT), Mentality (MEN), Charisma (CHA), Alignment (ALI) and Luck (LCK). HP is based on CON, MP is based on MEN and AP is based on AGI. STR affects the damage you do in battle (depending on choice of weapon). DEX affects your ability to hit your targets (with some weapons it affects the damage done in battle instead of STR). AGI affects your ability to dodge your targets. ALI affects what jobs you can choose. LCK affects damage done in battle (both ways) and chance to hit and dodge in battles.
There are 12 weapons. And yes, unarmed and spell counts as weapons, shh. These values affect how well you fight with the specific weapon types. The higher the value, the better. Information about these will eventually be available when you click the icons. As of Beta v0.2.7.2 all the weapons are usable and working. I will write more in-depth about this on Thursday, hopefully. For now, just try things out and see how it works.
This table contains nine different damage types and two different values for each, and it has been divided into a red row for offence values and a green row for defence values. The two different values for each damage type are called a multiplier and a modifier. I am not exactly sure of how these values are used in battle. What I do know is that the offence and defence values are easily compared, as the defence values simply substract from the attackers offence values. If the defender has 300+2 for blade damage and the attacker has 400+3, the attacker will only get to use 100+1 (400-300 + 3-2) of his values.
Here you will find information about what you need in order to reach a certain job. I will also explain special abilities here. In order to gain a special ability, all you have to do is change to the appropriate job, and the ability should be available to you. If you want to keep an ability after changing to a new job, you will have to master the job (see 2.5.3 - Job mastering). Once mastered, the ability will be permanently yours. The Beta version does not yet include abilities for all jobs, but there will be.
There are no requirements for this job.
The rogue job allows you to Spy on your enemies. When spying you get to see the current health and amount of gold of your target.
Requires 500 experience in Rogue, and ALI below 50.
Thieves have the ability to Steal gold from other players. Stealing gives you an amount of experience slightly below what you would get from attacking them, but close enough to be worth it since they don't hit you while stealing (at least not automatically, but we cannot promise they will not manually attack you).
Requires 1,000 experience in Thief, and ALI below 50.
Requires 1,000 experience in Thief, ALI below 35.
A robber can Mug an enemy. It is a combination of both attacking and stealing at the same time.
Requires 2,000 experience in Thief, and ALI below 35.
Requires 500 experience in Rogue.
Requires 1,000 experience in Archer.
Marksmen's Vital Shot gives them a +3% chance to their critical hit chance when using ranged weapons.
Requires 1,500 experience in Marksman.
Snipers's Deadly Shot gives them a +5% chance to their critical hit chance when using ranged weapons.
Required 500 experience in Rogue, and 1,500 in total experience.
Requires 1,000 experience in Ninja.
Requires 500 experience in Rogue.
Requires 1,000 experience in Tracker.
Requires 1,500 experience in Hunter.
Ranger's Free Movement allows them to travel the map quicker than others, spending less AP.
Requires 500 experience in Rogue.
Assassins's Vital Strike gives them a +3% chance to their critical hit chance when using melee weapons.
Requires 1,000 experience in Assassin.
Royal Assassins's Deadly Strike gives them a +5% chance to their critical hit chance when using melee weapons.
There are no requirements for this job.
The first job of all fighters have the Health ability. This ability enables fighters to have 50% more maximum health than other jobs. It also means that they regenerate 50% more health when they rest, and when they wait. Note that the fighter job and the fighter tree are two different things, and only the job has this ability.
Requires 500 experience in Fighter.
The Knight gets the ability First Strike. A first strike makes sure that you will gain experience if others attack you, whether they knock you unconscious or not, since you will get to strike first. It also means that if they have low health while they attack you, there's a chance you will knock them out before they get a chance to hurt you.
Requires 1,000 experience in Knight, and ALI above 65.
With Infuse Holy the White Knights are able to add holy damage to their attacks. It does not convert your regular damage to holy, it adds to your regular damage.
Requires 1,500 experience in White Knight, and ALI above 80.
Paladins have the ability to Heal. It costs them AP and MP, and they are unable to heal unconscious players and players already at maximum health. They gain experience from healing. Note that Paladins are unable to heal themselves.
Requires 1,500 experience in White Knight, and ALI above 90. Eventually, not yet, you will also have to die to get this job.
Angel Knights can Resurrect unconscious players and return them to full health. It costs you 4 MP, 10 AP, and a heck load of HP. The amount of HP it costs you is a fourth of your target's maximum HP. It is also ruled that you have to have at least two thirds (2/3) of your own maximum HP left, or the action will not be valid. So. Your HP/3 has to be more than their HP/4. Complicated math, yes, but you'll get used to it.
Requires 1,000 experience in Knight, and ALI below 35.
With Infuse Unholy the Black Knights are able to add unholy damage to their attacks. It does not convert your regular damage to unholy, it adds to your regular damage.
Requires 1,500 experience in Black Knight, and ALI below 20.
Requires 500 experience in Fighter.
Warriors can Taunt their enemies. It costs them 1 AP to use, and it removes 1 AP from the target player. In addition, the target player will get a taunting message. If the target player has no more AP, it will still cost the warriors to use the ability, and they will not get to know when the enemy is drained.
Requires 1,000 experience in Warrior.
Requires 1,500 experience in Viking.
Berserkers have a special attack ability called Rage. They may choose to attack with Rage rather than the regular Attack. It costs the same amount of AP and you get the regular amount of experience when attacking with it, but you deal double damage. Provided your target survives or have First Strike, it will deal double damage back to you as well.
Requires 1,000 experience in Warrior.
Requires 1,500 experience in Samurai.
Requires 500 experience in Fighter.
Monks are good in Unarmed Combat. Unarmed combat means impact damage, and monks have plenty of that. Make sure to unequip your current weapon (that is, choose to equip yourself with unarmed) when you are strong enough to make use of your hands.
Requires 1,000 experience in Monk.
Requires 500 experience in Fighter. Eventually, not yet, you cannot have killed more than 20 animals.
Requires 1,000 experience in Beast Tamer. Eventually, not yet, you cannot have killed more than 40 animals, and not a single dragon.
Requires 1,500 experience in Dragon Tamer. Eventually, not yet, you cannot have killed more than 60 animals, and not a single dragon.
Requires 1,000 experience in Beast Tamer. Eventually, not yet, you will also have had 40 animals killed and one dragon.
Requires 1,000 experience in total.
Master the Gambler's Luck ability with 3,000 experience to gain a permanent bonus of 10 LCK.
In order to perform an action there are certain things you have to do. If you want to interact with another character you will have to select the other character in the drop down list. Then select your desired action in the action list. Lastly enter into the Messages/Values box necessary information to complete your action - most actions don't require you to enter anything at all into this box.
When you attack a character it will retaliate with 50% of its regular attack, and it will also gain 50% experience compared to if it would be the one attacking your character. The amount of experience your character and its opponent recieves depends on their levels. If your character manages to knock its opponent out, your character will gain 500% experience to a regular attack, and it will steal 10-50% of the opponent's gold. Attacking takes 3 AP.
Looting allows your character to steal gold from unconscious characters. Each go will steal 10-25% of the target's gold. Be careful with this button, as it lowers your character's ALI as if it were performing an Evil deed (because technically it is). Looting takes 2 AP.
In order to communicate with other players, there is a Speak option. First select the character you want to speak to, select the Speak option, and click Action. The character will receive the message when he or she refreshes the page, in the event log. It is possible to speak to an entire team, by selecting the team in the drop down list.
In order to give gold to another character, just select that character in the list and then write the amount of gold you want to give (only numbers).
If you select another player and then Get Info, you will be taken to their character page. On that page you will get the same information about the other character as you can get about your own from the menu bar. Abilities, attributes, weapon skills and current battle values.
Since your character has a job it is possible to spend your AP working. Your character will gain a few experience points for each AP, as well as an amount of gold related to its level. It might seem like a slow way to gain these things, but in some scenarios it might be your only choice. It is also a way to go forward without making war if you are the pacifist kind. Working takes 1 AP by default.
Resting will give your character some HP for each AP. If you try to rest when your character has full health you will be told there's no use. Unfortunately, if you try to rest for 9 AP and you would only have needed 1 to reach full HP you will still use all 9, so be careful. The Fighter job has an ability that will give your character 50% more health for each AP. Resting takes 1 AP.
In order to change your character's alignment (ALI) you can perform Good or Evil deeds. ALI ranges from 0 to 100, and a Neutral character will be between 36-64. When your character reaches 35 it will be Evil, 20 is Very Evil, and 10 is True Evil. When it reaches 65 it wil be Good, 80 is Very Good and 90 is True Good. Some jobs can only be accessed with the right ALI - White Knights for example require your character to be Good. There is a chance your character's action won't affect its ALI, and the closer to True you get, the lower the chance to succeed. Logically so, because when you are Good it's hard to become "Gooder". These deeds take 1 AP.
When you travel the map you will notice that on some tiles you can gather certain resources. Gathering wood takes only 3 AP, gathering stone takes 4 AP, and gathering ore takes as much as 5 AP. Remember that this action is only available depending on what type of terrain you're on.
Many jobs have special abilities. To read more about these abilities, click the Abilities button in the menu bar. There are many more abilities to come.
In the top right corner of the game page you'll see the map. It is currently drawn in an isometric perspective, with North being the top left edge, East being the top right edge, West being the bottom left edge, and South being the bottom right edge. Your character will always be in the very middle of the map, and as your character travels the world, the map will move with it. Click the yellow arrows (one in each corner) to tell your character to move in that direction. There are several different types of tiles in the world, and each tile has different characteristics. Towns will look different depending on their level, and in order to increase the level of the towns you will have to travel the map to gather resources from appropriate tiles (wood from forest, for example). Around the world there will be borders, showing you where the team territories are. You will get information about each tile by hovering your mouse over it, for example what coordinate the tile is at, what kind of terrain it is and what team currently owns it.
If you have a team you will be able to claim territory for it. Unclaimed tiles are cheaper to claim than tiles already claimed by other teams. If you try to claim a tile from another team, and one of their members are there, you will first have to battle them unconsious in order to claim the tile. Eventually you will be able to fortify your borders with walls.
In the shop you can currently buy potions and upgrade your weapons and armor. It is not possible to reach an item level higher than half of your own. The item types have their own individual counters, so if you are level 10 you can have both a level 10 sword and a level 10 dagger if you want, but you only fight with one weapon at a time.
The tavern sells you beneficial potions for a small amount of gold. Currently they all have instant effects. Health potions will heal your wounds, but no more than your maximum HP limit. Mana potions will refill your MP up to your maximum limit. The mixed potion will do both of those. The antidote potion will cure you from poison. If you rent a room you will be safe from all other players. You will not generate any gold while in the room, and you cannot interact with other players at all. If you rent a room and then log out with a chosen AI, the AI will not do anything until the character leaves the room (if you, for example, rent the room for 6 hours, the AI will start doing things 6 hours later).
The blacksmith allows you to upgrade your weapon and armor. There are two limits to how high you can upgrade, and those limits are based on the level of the town and the level of your character. Currently you can upgrade the armor to be twice as high a level as the weapon. The current armor system is only temporary as there will be actual armor types later on in the game (like plate mail and leather leggings, etc). What you are currently buying is protection against specific damage types, but eventually you will have to settle with buying premade armor with a mix of many different types.
The bank allows you to keep a large amount of gold. You can deposit and withdraw from the same bank account no matter what town you are in. There is a maximum limit in how much gold the bank can carry for you, which completely depends on the level of the town. No gold can be stolen from the bank, so it's a safe place to keep your gold. It takes 1 AP each time you deposit, no matter how much gold you deposit at a time. Putting 25 gold at once into the bank takes 1 AP, and putting 500 gold at once into the bank takes 1 AP as well. Be careful when withdrawing your gold. Even though there is no upper limit in the bank, you still have a limit in your purse. Withdrawing more gold than what you can hold will result in the gold disappearing.
The town hall allows you to donate resources for the growth of the town. As you may have noticed, the level of the town is an important part in how effecient the other buildings will be. The higher level of the town - the more resources you need to gather. But then, the more resources you gather, the higher level you will become yourself, and the more resources you will be able to carry.
This is where I add links to the changed or added chapters each day. If you spot some changes already in the morning of a day, remember to check back in the evening since I only put one link to each chapter, no matter how many times I update it during the day.
2008 October 11th
2008 September 12th
2008 March 12th
2008 March 11th
2008 March 10th
2008 March 9th
2008 March 6th
2008 March 5th
2008 March 4th
2008 March 3rd
0 - Note to new users
1.1 - Creating an account
1.2 - Creating a character (most subsections)
2 - Navigation (major rearranging)
2.1 - The menu bar
2.2 - The YOU box (all subsections)
2.3.3 - Teams
3.1.12 - Ranger
2.1.3 - Logout
2.2.6 - Wood, Stone and Ore
4 - Game play (all subsections)
2.7 - Bank (two subsections)
3.1 - Rogues (most subsections)
2.5.4 - Equip (renamed and moved)
3 - Job specifications (rearranged)
3.2 - Fighters (rearranged)
1 - Starting up
1.1 - Creating an account
2.1 - The menu bar
2.3 - Characters (most subsections)
2.4 - Actions (most subsections)
2.6.2 - Weapons
2.6.3 - Armor
1.2.1 - Character name and gender
3.1 - Fighters (most subsections)
3.2 - Rogues (all subsections)
3.4 - Utility jobs
2.6.1 - Potions
3.2 - Rogues (all subsections)
3.4 - Utility jobs (all/one subsection)
3.4.1 - Gambler
1.2.3 - Character jobs
2.4.1 - Work
Nothing.
1.2.4 - Character weapon
2.4.1 - Work
2.4.4 - Read History Log
2.6 - Shop
2.5.2 - Loot
2.5.5 - Wandering Monsters
2.6.1 - Weapons
2.6.2 - Armor
2.8.1 - Attributes
2.8.2 - Weapon Skills
3.1.4 - Angel Knight
2.2 - The YOU bar (all subsections)
2.6 - Shop (all subsections)
2.7 - Player
2.8 - Value tables (all subsections)
3 - Job specifications
3.1 - Fighters (all subsections)
1 - Starting up
1.2.4 - Character weapon
2.3.1 - Info
2.4.3 - Be Good/Evil
2.5 - Characters (all subsections)
2.8 - Value tables
3.1.3 - Paladin
3.1.4 - Angel Knight
3.1.7 - Monk