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Cleric

The basic form of spiritual magic starts with the cleric, a spellcaster dealing with life itself.

Abilities

  • Heal : Allows the character to heal other characters.
  • Spiritual Magic : Allows the character to cast Spiritual Magic spells
  • Bless : Target ally deals maximum damage +1 during their next attack.
  • Equip Spells : Allows the character to wield spells.
  • Equip Hammer : Allows the character to wield hammers and maces.
  • Equip Staff : Allows the character to wield staves.
  • Equip Medium Armor : Allows the character to equip medium armor.
Requirements
Job Minimum Experience Maximum Experience
Magician 500
Health Points Mana Points Action Points Strength Constitution Dexterity Agility Intelligence Mentality Charisma Alignment Luck
Minimum - - - - - - - 20 40 - 50 -
Maximum - - - - - - - - - - - -
Attributes
Health Points Mana Points Action Points Strength Constitution Dexterity Agility Intelligence Mentality Charisma Alignment Luck
Job Bonus - - - - 9 - - 15 15 - - -
Level Bonus - - - 1 3 4 1 5 4 - - -
Weapon Skills
Unarmed Dagger Sword Axe Polearm Hammer Whip Staff Darts Bow Crossbow Spell
Job Bonus - 4 - - - 8 - 4 - - - 16
Level Bonus - 2 - - - 4 - 2 - - - 6
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